Section 14
Plays, Cartoons, and Graphic Novels


14.1       Fundamentals
14.2       Cast of Characters
14.3       Scene Settings
14.4       Stage Directions
14.5       Prose Plays
14.6       Verse Plays
14.7       Mixed Prose and Verse Plays
14.8       Conclusion of Play
14.9       Interviews
14.10     Cartoons
14.11     Graphic Novels
14.12     Samples

14.1    Fundamentals

This section deals with plays and other print situations that involve dialogue. Cartoons, interviews, and graphic novels also use a dialogue or a question-and-answer format that works well with the patterns established in this section.
Follow print for capitalization on speaker names, character names, and abbreviated names. The names may appear as the speaker in stage settings, stage directions, etc.
Retain font attributes on speaker, character, and abbreviated names.
If print uses both full capitalization and emphasis to show speaker names, retain the capitalization and omit the emphasis.
Retain font attributes when emphasis is required grammatically, e.g., book titles, ship titles, etc.
Dialogue starts on the same braille line as the character's name or identity when space permits.
When there is an extended blank space between the speaker's name and the first word of the speech, this space is indicated by three blank cells in braille. A transcriber's note is required to explain this format. See Formats, §15, Line-Numbered and Line-Lettered Text, for plays with line numbers. (See also Formats, §16, Notes.)

14.2    Cast of Characters

The following format is used for the cast of characters:

a.  Use a cell-5 heading when a heading is included.

b.  Use 1-3 margins for the cast of characters, with each name followed on the same line by the character identification.

c.  Retain font attributes on speaker names; omit font attributes on speaker identifications.

d.  Follow print punctuation used to separate names from any following identifications. Note: Do not insert punctuation that does not appear in print.

Example 14-1: Simple Cast of Characters

List of five character names, with four of the names followed by a comma and the character's identification

,bapti/a ,m9ola1 ,"f ( ,ka!r9a & ,bianca
,v9c5tia1 ,"f ( ,luc5tio
,ka!r9a "<,kate"> ,m9ola1 ,! 8%rew0 ( !
,bianca1 ,si/] ( ,ka!r9a

Example 14-2: Cast of Characters with Fonts

Bold character names are in a column and not followed by punctuation; the character's identification is in a second column

^1,luc5tio ,suitor ( ,bianca
^1,gremio ,suitor ( ,bianca
^1,hort5sio ,suitor ( ,bianca
When a play is longer than a single volume:

a.  Repeat the cast of characters in each volume of the continued play.

b.  Include the repeated cast of characters in print page number order in the front matter pages.

c.  Include the print page number on the front matter page.

d.  Include the transposed print page numbers for the repeated cast of characters on the title page. For example, if page 60 is the print page number for the cast of characters:

Title page: Print pages 5, 60, 80-95

14.3    Scene Settings

Scene settings may be described by a single word or several paragraphs, identifying the locale or period in which the action takes place.

a.  Titles and scene numbers are centered headings.

b.  Follow print for blocked or indented paragraphs.

c.  Follow print for use of enclosure symbols, e.g., brackets or parentheses. Do not add enclosure symbols if none are used in print.

d.  Omit font attributes unless needed for distinction.

e.  Insert a blank line to separate scene settings from dialogue.

(See Sample 14-2: Scene Setting on page 14-13.)

14.4    Stage Directions

A stage direction is an instruction to the actor that is written into the script of the play.

a.  Follow print for  enclosure symbols used for internal stage directions. Do not add enclosure symbols if none are used in print

b.  Follow print placement and punctuation when stage directions or cues follow  the speaker's name.

Example 14-3: Stage Directions After a Speaker's Name

Character's name (first letter capitalized) is followed by a period; stage directions are in brackets after the period and before the dialogue

,anne4 .<lau<+.> ,isn't t a b1uti;l

c.  Ignore font attributes  used for stage directions, unless needed for distinction, e.g., when stage directions after a speaker's name are not enclosed in punctuation. If text within stage directions requires emphasis for distinction, use the typeform indicator that best represents print emphasis of surrounding text.

Example 14-4: Italics Retained for Unenclosed Stage Directions

Uppercase character names followed by italicized stage directions

,,mama .1hy/]ically3 ,b ,i c't d any?+
⠀⠀ab t6
.1quietly3 ,no4 ,y c't4

Example 14-5: Stage Directions within Dialogue

Italicized stage directions, enclosed in parentheses, appear after the character's name and within dialogue

,john "<9to ph"o">3 ,i c't talk n[4
"<,pause"> ,:at8 "<,pause"> ,hmm4
"<,pause"> ,all "r1 ,i 444 ,i4 ,c't4
⠀⠀,talk4 ,n[4 ,no1 no1 no4 ,i .1,"k ,i
⠀⠀did1 b 4444 ,:at8 ,hello4 ,:at8 ,%e
⠀⠀.1:at8 ,%e .1c't1 %e sd ! agree;t is
⠀⠀void8 444

4.5    Prose Plays

Speakers and Dialogue

a.  Use 1-3 margins for each speaker's name and accompanying dialogue.

b.  Follow print for capitalization and emphasis. If print uses both full capitalization and emphasis to show speaker names, retain the capitalization and omit the emphasis. (See Sample 14-3: Dialogue on page 14-14.)

c.  Follow print for punctuation shown after the name of each speaker.

d.  Insert two blank spaces between speaker names and dialogue if print shows no distinction between the names and the dialogue, e.g., emphasis on the names; punctuation between the names and related dialogue.

e.  Use 5-3 margins for additional paragraphs by the same speaker in the same dialogue. (See Sample 14-4: Speaker with Multiple Paragraphs of Dialogue on page 14-15.)

Simultaneous Speakers

a.  Ignore enclosure symbols when they are used to indicate that two or more characters are speaking at the same time with different dialogue. Precede the simultaneous speeches with a transcriber's note. Sample:

Martha and Peter together

b.  Indicate the resumption of normal dialogue by the following transcriber's note. Do not insert a blank line before or after the transcriber's note. Sample:


(See Sample 14-5: Simultaneous Speakers on page 14-16.)

c.  Do not attempt to duplicate print when dialogue of simultaneous speakers is printed in columns. Use the dialogue format as directed above. (See Sample 14-6: Columned Dialogue Ignored on page 14-17.)

14.5.3     Stage Directions between Lines of Prose Dialogue

a.  Use 7-7 margins for stage directions or cues.

b.  Use 9-7 margins for additional paragraphs of stage directions.

c.  Ignore font attributes used for stage directions.

d.  Do not insert blank lines before or after stage directions or cues printed outside or between the lines of dialogue.

Example 14-6: Unenclosed Stage Directions

Unenclosed and italicized stage directions in a separate paragraph from the dialogue

,,jessie3 ,x's n a joke1 ,mama4
,mama wat*es = a mo;t 9 sil;e4
,,mama3 ,t gun's no gd1 y "k4 ,he broke
⠀⠀x "r 2f he di$4 ,he dropp$ x 9 ! mud
⠀⠀"o "d4

14.6    Verse Plays

Verse plays are written in a poetic form and typically each line begins with a capital letter.

a.  Use 1-5 margins for the first line of dialogue.

b.  Use 3-5 margins for additional lines by the same speaker.

c.  Follow print for capitalization and emphasis. If print uses both full capitalization and emphasis to show speaker names, retain the capitalization and omit the emphasis.

d.  Follow print for punctuation shown after the name of each speaker.

e.  Insert two blank spaces between speaker names and dialogue if print shows no distinction between the names and the dialogue, e.g. emphasis on the names; punctuation between the names and related dialogue.

(See Sample 14-8: Verse Play on page 14-19.)
When print includes a large space after a speaker's name:

a.  Insert three blank cells between the speaker's name and the beginning of the dialogue.

b.  Explain this usage on the Transcriber's Notes page, or in a transcriber's note before the beginning of the play. Sample:

Three blank cells have been inserted when print shows a wide space following a speaker's name.

Example 14-7: Verse Play with Extended Blank Space

Character's name followed by an extended blank space, with dialogue beginning so it lines up with the end of previous character's dialogue

,,antonio3 ,i'll t1* y h[ to fl[4
⠀⠀⠀,d s4 ,to ebb
⠀⠀,h]$it>y slo? 9/ructs me4
⠀⠀,if y b knew h[ y ! purpose *]i%
Stage Directions between Lines of Verse Dialogue

a.  Use 7-7 margins for stage directions or cues.

b.  Use 9-7 margins for additional paragraphs of stage directions.

Example 14-8: Two Paragraphs of Verse Stage Directions

Two consecutive paragraphs of unenclosed and italicized stage directions in a verse play

,,brutus ,f>ewell1 e "o4
⠀⠀⠀⠀⠀⠀,exeunt all b ,,brutus
⠀⠀⠀⠀⠀⠀⠀⠀,re-5t] ,,lucius1 ) ! g[n
⠀⠀,give me ! g[n4 ,": is ?y 9/ru;t8

14.7    Mixed Prose and Verse Plays

Dialogue. Use the appropriate format for the type of dialogue, i.e., 1-3 margins for the prose sections and 1-5,
3-5 margins for the verse sections.
Stage Directions. Use 7-7 margins for stage directions or cues. Follow print for use of enclosure symbols. (See Sample 14-9: Mixed Prose and Verse Stage Directions on page

14.8    Conclusion of Play

A phrase indicating the conclusion of the play (e.g., "The End" or "The Curtain Falls," etc.) is centered and preceded and followed by a blank line.
Do not add "The End" or other indication of the play's end when none appears in print.

14.9    Interviews

Use the prose play format (1-3 margins) for interviews. (See Formats, §14.3.)

Example 14-9: Interview

Two lines of an interview, with italicized names not followed by punctuation

.1,report] ,mr4 ,presid5t1 h[ 0 yr
⠀⠀vaca;n at ,camp ,david8
.1,presid5t ,x 0 f9e4

14.10  Cartoons

Insert a blank line before and after a cartoon. Do not leave blank lines between the frames or panels of a single cartoon or between individual cartoons when a series of them is shown.
Insert the word "Cartoon," enclosed in transcriber's notes symbols. Use 7-5 margins. Continuing on the same line, insert the cartoon title and artist's name, followed by the date and copyright information, if given and legible. Copyright information is often found in the acknowledgements if part of this information attached to the cartoon is difficult to read.
Format cartoons using the following general guidelines.

a.  It is often useful to insert a brief scene setting describing the cartoon and the characters before beginning the cartoon. Include this in a transcriber's note, starting on the line after the cartoon and title information.

b.  Use 1-3 margins for dialogue.

c.  Insert two blank spaces between speaker names and dialogue if print shows no distinction between the names and the dialogue, e.g. emphasis on the names; punctuation between the names and related dialogue. Do not enclose names or character identifiers in transcriber's note indicators. A transcriber's note is required (either at the site or on the Transcriber's Notes page).

Single-Frame Cartoon. Dialogue is frequently not included in a single-frame cartoon. Include sufficient information in a scene setting to convey the intent of the cartoon.

a.  Describe the scene setting in a transcriber's note using
7-5 margins.

b.  Use 7-5 margins for the caption to the cartoon.

Example 14-10: Elements of Single-Frame Cartoon

⠀⠀⠀⠀⠀⠀@.<,c>toon@.> title1 >ti/'s "n1
⠀⠀⠀⠀date & copy"r 9=ma;n
⠀⠀⠀⠀⠀⠀@.<,sc5e sett+ describ+ !
⠀⠀⠀⠀⠀⠀@.<,cap;n@.> ,cap;n text
Multi-Frame Cartoon. A cartoon may have a series of frames. Enclose each frame number in transcriber's note indicators using 7-5 margins.

a.  Using 1-3 margins, begin dialogue with the character's name followed by two spaces.

b.  Use initial capitalization when dialogue is printed in all capital letters.

c.  When the dialogue is continued in another frame, repeat the character's name, followed by two spaces.

d.  When a character is not identified, an identifying trait is used as the character name, e.g., Boy 1, Boy 2, Man with Hat, etc.

e.  Give dialogue from an unknown character an identifier, such as "Narrator" or "Unseen Character."

f.  If necessary, a brief description of the action in the frame is enclosed in the transcriber's note with the frame number. If the action relates only to a specific character, insert a transcriber's note following the character's name. This description need not be limited to seven words.

g.  Look at the entire cartoon, graphic novel, etc., before writing the description.

(See Sample 14-11: Cartoon on page 14-22.)

14.11  Graphic Novels

Graphic novels use comic book style art and dialogue. They are treated as a multi-frame cartoon, with each print page beginning with Frame 1.

a.  Narrative boxes use 1-3 margins.

b.  If the narrative box appears within a frame, insert the text from the narrative into that frame. If the narrative box is outside one of the frames, treat it as a separate frame and follow the guidelines for formatting frames.

(See Sample 14-12: Graphic Novel on page 14-24.)

14.12  Samples

Sample 14-1: Cast of Characters

Cast of characters; after one character is identified as a courtier, the next four characters are identified by a ditto mark

 1⠀,,dramatis ,,p]sonae
 2⠀,,claudius1 ,k+ ( ,d5m>k
 3⠀,,hamlet1 son to ! late ,k+ ,hamlet &
 4⠀⠀⠀nephew to ! pres5t k+
 5⠀,,polonius1 "l *amb]la9
 6⠀,,horatio1 fr to ,hamlet
 7⠀,,la]tes1 son to ,polonius
 8⠀,,voltim&1 c\rti]
 9⠀,,cornelius1 "1
10 ,,ros5crantz1 "1
11 ,,guild5/]n1 "1
12 ,,osric1 "1
13 ,a ,,g5tleman


Sample 14-2: Scene Setting

Scene setting before the act begins

 1⠀,,sc5e3 ,! ac;n takes place 9        #,-
 2⠀,helm]'s resid;e4
 4⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀,,act #a
 6⠀,a com=table room1 ta/e;lly b n
 7⠀exp5sively furni%$4 ,a door to ! "r 9 !
 8⠀back wall l1ds to ! 5tryway2 ano!r to !
 9⠀left l1ds to ,helm]'s /udy4 444
10 ⠀⠀,a bell r+s 9 ! 5tryway2 %ortly af we
11 he> ! door 2+ unlock$4 444
12 ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
13 ,,nora3 ,hide ! tree well1 ,hel5e4 ,! *n
14 ⠀⠀m/n't get a glimpse ( x 444


Sample 14-3: Dialogue

Dialogue between two characters; character names are uppercase and not followed by punctuation

 1⠀,,c>ol ,y don't "k :at x m1ns 4448   #,-
 2⠀,,john ,i'm n sure t ,i "k :at x m1ns4
 3⠀⠀⠀,x's "o ( ^? ?+s1 p]h y've _h !m1 t1 y
 4⠀⠀⠀look !m up1 or h "s"o expla9 !m to y1
 5⠀⠀⠀& y say 8aha10 &1 y immly .1=get :at
 7⠀,,c>ol ,y don't d t4
 8⠀,,john 444 ,i 4448


Sample 14-4: Speaker with Multiple Paragraphs of Dialogue

Multiple paragraphs follow one character name

10 ,,gallim>d3 ,! limits ( my cell >e z s*3
11 ⠀⠀f\r-&-a-half met]s by five4 ,"!'s "o
12 ⠀⠀w9d[ ag/ ! f> wall2 a door1 v /r;g1 to
13 ⠀⠀protect me f autograph h.ds4 ,i'm
14 ⠀⠀responsible = ! tape record]1 ! hot
15 ⠀⠀plate1 & ? *>m+ c(fee table4
⠀⠀⠀⠀,:5 ,i want to eat1 ,i'm m>*$ (f to
17 ⠀⠀! d9+ room,-hot1 /1m+ slop appe>s on
18 ⠀⠀my plate4 ,:5 ,i want to sleep1 ! li<t
19 ⠀⠀bulb turns xf


Sample 14-5: Simultaneous Speakers

Two character names are grouped together by an enlarged right brace after their names; "Together" appears after the first character name

 1⠀,pet]3 ,:at is t8
 2⠀,nicky3 ,! ,delphis >e com+4
 3⠀⠀⠀⠀⠀⠀⠀@.<,craig1 ,pet]@.> ,tgr
 4⠀,craig  ,yes1 ! ,delphis4
 5⠀,pet]  ,run1 ,run4
 7⠀,nicky3 ,we w all 2 kill$4


Sample 14-6: Columned Dialogue Ignored

Character names in one column, and dialogue in a second column; the first five character names are grouped together by an enlarged right brace

 8⠀⠀⠀⠀⠀⠀⠀@.<,hi79s1 ,pick]+ tgr4@.>
 9⠀,hi79s4 ,y "k1 %e has ! mo/ extraord9>y
10 ⠀⠀qk;s ( e>3
11 ,pick]+4 ,i assure y1 my de> ,hi79s1 t !
12 ⠀⠀girl
13 ,hi79s4 j l a p>rot4 ,i've tri$ h] ) e
14 ,pick]+4 is a g5ius4 ,%e c play ! piano
15 ⠀⠀q b1uti;lly4
16 ,hi79s4 possible sort ( s.d t a human 2+
17 ⠀⠀c make4
18 ⠀⠀⠀⠀⠀⠀@.<,solo@.>
19 ,pick]+4 ,we h tak5 h] to classical
20 ⠀⠀3c]ts & to music 444


Sample 14-7: Two Paragraphs of Prose Stage Directions

Two consecutive paragraphs of italicized stage directions, each with an opening bracket only; no closing bracket

10 ,twm4 ,curate8 ,at ? "t o' ni<t8 ,any
11 ⠀⠀dang]1 ,i wond]8 ,sit d[n ,dicky1 &
12 ⠀⠀try to look z if x 0 ,sun"d4
13 ⠀⠀⠀⠀⠀⠀.<,!y ag assume ! role ( blame.s
14 ⠀⠀⠀⠀⠀⠀t9k]s cook+ supp] by ! 444
15 ⠀⠀⠀⠀⠀⠀⠀⠀.<,! ,bi%op ( ,mid-,wales comes
16 ⠀⠀⠀⠀⠀⠀9 f ! "r1 c>ry+ a suit-case &
17 ⠀⠀⠀⠀⠀⠀trudg+ we>ily4 444
18 ,bi%op4 ,:at's ?8 ,ah yes1 ?ank h1v5,-
19 ⠀⠀human;y at la/6 ,gd ev5+1 frs4


Sample 14-8: Verse Play

Character names are in small caps followed by a period; bracketed and italicized stage directions appear before the dialogue for two characters

 3⠀,f/ ,wit*4 .<,3t9u+4.> ,": "! is no pa?
 4⠀⠀⠀⠀⠀"! is no safety,-
 5⠀⠀⠀,& ! w9d is 2g9n+ 2h u1 ! tr1*]\s w9d4
 6⠀,! ,w9ds4 ,"! is dang] "h 9 ? sli<t
 7⠀⠀⠀⠀⠀/irr+ ( a breeze4
 8⠀,f/ ,wit*4 .<,3t9u+4.> ,d y come f ea/
 9⠀⠀⠀⠀⠀or we/8
10 ⠀⠀,": does ,k9cor? lie8
11 ,! ,w9ds4 ,x has a p1ce;l s.d2 b xs
12 ⠀⠀⠀⠀signific.e is n p1ce4
13 ,alison4 ,! ,god ( my "f has s5t y 9 me
14 ⠀⠀⠀⠀ne$3
15 ⠀⠀,tell me1 ,i 2see* y1 :om y "k at
16 ⠀⠀⠀⠀,k9cor?,-
17 ⠀⠀,or is x1 9de$1 ,k9cor? ,we/] y seek8


Sample 14-9: Mixed Prose and Verse Stage Directions

Script with prose, verse, and stage directions; stage directions are set off in their own paragraphs and enclosed in brackets

 5⠀,ophelia3 ,i hope all w 2 well4 ,we m/ 2
 6⠀⠀⠀pati5t3 b ,i _c *oose b weep1 to ?9k
 7⠀⠀⠀!y %d lay hm i' ! cold gr.d4 ,my bro!r
 8⠀⠀⠀% "k ( x3 & s ,i ?ank y = yr gd
 9⠀⠀⠀c\ncel4 ,come1 my coa*6 ,gd ni<t1
10 ⠀⠀ladies2 gd ni<t1 sweet ladies2 gd
11 ⠀⠀ni<t1 gd ni<t4
12 ⠀⠀⠀⠀⠀⠀.<,exit4.>
13 ,k+3 ,foll[ h] close2 give h] gd wat*1
14 ⠀⠀⠀⠀,i pray y4
15 ⠀⠀⠀⠀⠀⠀.<,exit ,horatio4.>
16 ⠀⠀,o1 ? is ! poison ( deep grief2 x
17 ⠀⠀⠀⠀spr+s
18 ⠀⠀,all f h] "f's d1?4 ,o ,g]trude1
20 ⠀⠀,:5 sorr[s come1 !y come n s+le spies


Sample 14-10: Conclusion of Play

Conclusion of play indicated by a centered statement THE CURTAIN FALLS

10 ^1,web/] "<mov+ to c5t] /age1 & jo9+
11 ⠀⠀.1,jabez' h&s & .1,m>y's">4 ,& :om
12 ⠀⠀,god ha? jo9$ let no man put as"u4
13 ⠀⠀"<,he kisses .1,m>y & turns1 du/+ 8
14 ⠀⠀h&s4"> ,well1 t job's d"o4 ,i hope
15 ⠀⠀"!'s pie = br1kfa/1 nei<bor ,/"o4
16 ⠀⠀⠀⠀⠀⠀"<,&1 z "s ( ! wom51 danc+1 br+ 9
17 ⠀⠀⠀⠀⠀⠀pies f ! kit*5">
18 ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
19 ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀,,,! curta9 falls,'
20 ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀


Sample 14-11: Cartoon

Four-frame cartoon

 1⠀⠀⠀⠀⠀⠀⠀@.<,c>toon@.>                  #,-
 2⠀⠀⠀⠀⠀,,,ctrl"6alt"6del by tim buckley
 3⠀⠀⠀⠀⠀8too h>%0,' www4cad-comic4com
 4⠀⠀⠀⠀⠀⠀⠀@.<,sp1k] "ns >e add$ by !
 7⠀⠀⠀⠀⠀⠀⠀@.<,frame #a3 "y ,woman & ,e?an
 9⠀,woman  ,my p>5ts get 9to t[n next week1
10 ⠀⠀s ,i ne$ yr help cl1n+ up >.d "h 9 !
11 ⠀⠀next few "ds4
12 ,e?an  ,sup]b4
13 444
14 ⠀⠀⠀⠀⠀⠀@.<,frame #b@.>
15 ,e?an  ,slipp$ my m9d4
16 ,woman  ,e?an1 come on4 ,!y're yr p>5ts4
17 ,e?an  ,no6 ,!y >e sadi/ic p :o took
18 ⠀⠀pl1sure 9 ^1tortur+ _! *4
19 ⠀⠀⠀⠀⠀⠀@.<,frame #c3 ,e?an is %[n z a *
20 ⠀⠀⠀⠀play+ a video game1 :ile 8 "m is
21 ⠀⠀⠀⠀po9t+ a f+] at hm4@.>
22 ,"m  ,no m video games until y're d"o )
23 ⠀⠀yr home"w4
24 ⠀⠀⠀⠀⠀⠀444


Sample 14-12: Graphic Novel

Page from graphic novel

 1⠀⠀⠀⠀⠀⠀⠀@.<,frame #a@.>
 2⠀,kuaborsk ,ice ,prison #bif nautical
 3⠀⠀⠀miles f ,ant>ctica
 4⠀⠀⠀⠀⠀⠀⠀@.<,frame #b@.>
 5⠀,capta9 ,ju/ice  @.</&+ at ! ice
 6⠀⠀⠀prison@.> ,*ill \ "h = a :ile ,*aos4
 7⠀⠀⠀⠀⠀⠀⠀@.<,frame #c@.>
 8⠀,capta9 ,ju/ice  @.<fly+ away@.> ,h an
 9⠀⠀⠀444 ,,ice ,,"d6
10 ⠀⠀⠀⠀⠀⠀@.<,frame #d3 ,*aos look+ \ f 2h !
11 ⠀⠀⠀⠀ice@.>
12 ⠀⠀⠀⠀⠀⠀@.<,frame #e3 ,a :irlw9d pulls
13 ⠀⠀⠀⠀,*aos f ! ice@.>
14 ⠀⠀⠀⠀⠀⠀@.<,frame #f@.>
15 ,,fwipp6 @.<,s.d made z a grappl+ hook
16 ⠀⠀3nect$ to a te!r %oots (f 9to
17 ⠀⠀space4@.>